AI Insights · Timothy · January 2022
Top 5 Apple Arcade Games on iOS in Australia: Q4 2021
Explore the performance of the top 5 Apple Arcade games on iOS in Australia during Q4 2021, highlighting trends in downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 Apple Arcade games on iOS in Australia demonstrated varying trends in downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Snake.io - Fun Online Snake
Kooapps' game experienced a notable increase in weekly downloads, peaking at 9.8K in the last week of December. Weekly revenue showed a steady climb, reaching approximately $207 by the end of the quarter. Active users saw a significant rise, starting at around 20K in late September and ending at nearly 34K in the final week of December.
Fruit Ninja®
Halfbrick Studios' popular game had a substantial spike in weekly downloads, with a peak of almost 12K in late October. Revenue fluctuated, with highs of around $1.9K in early October and $776 in mid-December. The active user base also saw an increase, reaching over 101K in late October before stabilizing around 70K towards the end of the year.
Temple Run
Imangi Studios' classic runner game saw consistent growth in weekly downloads, peaking at 7.8K in the last week of December. Revenue trends were variable, with a high of $257 in mid-October and another peak of $243 in the final week of the year. Active users increased steadily, from about 17.5K in late September to over 26K by the end of December.
Jetpack Joyride
Another title from Halfbrick Studios, Jetpack Joyride, had a notable rise in weekly downloads, hitting nearly 9.6K in the last week of December. Revenue also saw significant spikes, particularly in the final week of the quarter, reaching around $1.8K. The game's active user count rose from approximately 20K in late September to over 37K by the end of December.
Chess - Play & Learn
Chess.com’s app maintained a steady performance with weekly downloads peaking at about 6K in the last week of December. The app's revenue reached a high of approximately $10.5K in early December. Active users remained robust throughout the quarter, growing from roughly 80K in late September to over 91K by the end of December.
For more detailed insights and analytics, visit Sensor Tower.